Thursday 31 October 2013

[GET] Udemy - Making the switch from 3ds Max to Maya : Modeling

Making the switch from 3ds Max to Maya : Modeling

If you already use 3ds max for modeling and were wondering how to make the jump to modeling in Maya this is your guide.

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Have you already learned the basics of how to model, unwrap, and bake out maps from 3ds max but now find yourself in a position where you either need to learn Maya for a new job, or to help out your resume for applying to video game studios that exclusively use Maya?

It can be hard feeling completely lost when you already know the fundamentals and the software is the thing that is getting in the way. Pulling your hair out because your speed and process have been thrown out the door. Knowing already that you know how to accomplish what it is your trying to achieve and getting no where.

Most tutorials for learning Maya are fundamentals video that are long and drawn out covering topics that you already understand, your just looking for the information on how to transfer the skills you already have from working in 3ds max. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techinques you might be using are overlooked, or in some cases aren't even available in Maya. This becomes irritating and wastes your time.

 CURRICULUM

    1
    Overview of course
    04:37
    Preview
    SECTION 1:
    Navigating Maya's UI
    2
    Basic UI Layout
    05:13
    Preview
    3
    Rotating, Zooming, Panning the Camera
    01:26
    Preview
    4
    Viewport Navigation
    01:49
    Preview
    5
    Creating Primitives
    02:49
    Preview
    SECTION 2:
    Modeling Inside of Maya
    6
    Selecting different sub-object modes
    03:47
    7
    Snapping / Pivot Adjustment
    05:19
    8
    Marking Menus
    04:21
    9
    Creating high poly models in Maya
    04:48
    10
    Common Modeling Tools & Techniques Part 1
    07:31
    11
    Common Modeling Tools & Techniques Part 2
    09:16
    12
    Using Symmetry
    02:56
    13
    Smoothing groups inside of Maya
    03:26
    14
    Creating and editing a custom shelf
    04:38
    15
    Setting up a custom grid
    01:56
    SECTION 3:
    Unwrapping Inside of Maya
    16
    UV Editor Overview / Basic UV controls
    06:35
    17
    UV Editor Overview / Basic UV controls part 2
    08:02
    18
    Creating a second lightmap channel
    02:49
    SECTION 4:
    Maya's Material Editor
    19
    Using the Material Editor inside of Maya
    05:57
    20
    Importing and viewing normal maps inside of Maya
    03:33
    SECTION 5:
    Baking Maps in Maya
    21
    Baking normal maps
    05:02
    SECTION 6:
    Conclusion
    22
    Course conclusion