Making the switch from 3ds Max to Maya : Modeling
If you already use 3ds max for modeling and were wondering how to make the jump to modeling in Maya this is your guide.
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Have you already learned the basics of how to model, unwrap, and bake out maps from 3ds max but now find yourself in a position where you either need to learn Maya for a new job, or to help out your resume for applying to video game studios that exclusively use Maya?
It can be hard feeling completely lost when you already know the fundamentals and the software is the thing that is getting in the way. Pulling your hair out because your speed and process have been thrown out the door. Knowing already that you know how to accomplish what it is your trying to achieve and getting no where.
Most tutorials for learning Maya are fundamentals video that are long and drawn out covering topics that you already understand, your just looking for the information on how to transfer the skills you already have from working in 3ds max. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techinques you might be using are overlooked, or in some cases aren't even available in Maya. This becomes irritating and wastes your time.
CURRICULUM
1
Overview of course
04:37
Preview
SECTION 1:
Navigating Maya's UI
2
Basic UI Layout
05:13
Preview
3
Rotating, Zooming, Panning the Camera
01:26
Preview
4
Viewport Navigation
01:49
Preview
5
Creating Primitives
02:49
Preview
SECTION 2:
Modeling Inside of Maya
6
Selecting different sub-object modes
03:47
7
Snapping / Pivot Adjustment
05:19
8
Marking Menus
04:21
9
Creating high poly models in Maya
04:48
10
Common Modeling Tools & Techniques Part 1
07:31
11
Common Modeling Tools & Techniques Part 2
09:16
12
Using Symmetry
02:56
13
Smoothing groups inside of Maya
03:26
14
Creating and editing a custom shelf
04:38
15
Setting up a custom grid
01:56
SECTION 3:
Unwrapping Inside of Maya
16
UV Editor Overview / Basic UV controls
06:35
17
UV Editor Overview / Basic UV controls part 2
08:02
18
Creating a second lightmap channel
02:49
SECTION 4:
Maya's Material Editor
19
Using the Material Editor inside of Maya
05:57
20
Importing and viewing normal maps inside of Maya
03:33
SECTION 5:
Baking Maps in Maya
21
Baking normal maps
05:02
SECTION 6:
Conclusion
22
Course conclusion